NVIDIA has just revealed that a new update for Diablo 4 will be released in March and will enable Ray Tracing on PC. Blizzard has used Ray Tracing in order to enhance the game’s reflections and shadows. And below you can find a trailer for it.
Now as you will see, the RT reflections can be noticeable on some occasions. On the other hand, the ray-traced shadows are not THAT impressive. Since NVIDIA collaborated with Blizzard, I don’t really know why the game did not take advantage of RTGI. Then again, the lighting in the game already looked great.
Diablo 4 ran with really high framerates, even at native 4K on the NVIDIA GeForce RTX 4090. The game also supports DLSS 3. So, given its amazing performance, a lot of PC gamers will be able to enable these RT effects. Or at least that’s my assumption.
NVIDIA has also provided some initial performance numbers. Without any upscaling technique, Diablo 4 drops below 60fps. With DLSS 3, the game can run at over 150fps. NVIDIA has not shared the GPU it has used. So, if this is on an NVIDIA RTX4090 at 4K, then that’s a HUGE performance hit. As we’ve showcased, the RTX4090 can run Diablo 4 with a minimum of 147fps at Native 4K. I’ll be sure to update the article once NVIDIA shares additional details about it.
All in all, Diablo 4 will now look even better with Ray Tracing. However, I don’t believe that these RT effects are a must-have. They are a pleasant addition if you can already hit high framerates. If you have a high-end GPU, you can enable them to slightly improve the game’s image quality. If not, you can skip them.
NVIDIA has not shared the video link yet, but I’ll update the article once it does. Until then, you can find the D4 Ray Tracing trailer in its CES 2024 livestream video attached below.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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