Modder ‘Cosmos’ has released two amazing mods for the classic 1997 version of Final Fantasy 7. These two mods add proper widescreen support, overhaul all of the background images, and introduce a new world camera.
As said, there are two new mods for FF7: Cosmos Limit Break and Cosmos Gaia. The first one, Cosmos Limit Break, improves all the backgrounds in the game and adds widescreen support. The modder used a mix of AI and manual editing, and the end result is seriously amazing. This is what a proper remaster of FF7 should look like.
On the other hand, Cosmos Gaia gives the world map a major upgrade by changing how the terrain looks. You can now move and control the camera more smoothly, almost like using an analog stick. Plus, there’s cool real-time lighting and you can see much farther. So, consider this a major QoL improvement.
By using these two mods, you can experience Final Fantasy 7 like never before. This may be the ultimate way to re-experience this classic. So, if you plan on replaying it, we suggest doing it with these mods.
My guess is that these mods are not compatible with this AI-enhanced HD Texture Pack we shared back in 2021. However, they should work with Echo-S. Echo-S adds voices to every character in the game, and makes some changes to their dialogues. We also have this mod that upgrades the 3D models of almost all characters.
You can go ahead and download these new FF7 mods from this link. Below you can also find a showcase video for them. Thus, we highly recommend watching it. After all, it will give you an idea of what you can expect from them.
Speaking of FF7, there is still no word on when FF7: Rebirth will hit the PC. Since the game comes out on PS5 in February, we can assume that the PC version will be released in 2025. That’s the most likely scenario. Let’s not forget that in 2024, Square Enix will release Final Fantasy 16 on PC. So, it would make no sense (from a business perspective) to release two main FF games in the same year.
Enjoy and stay tuned for more!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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