DirectX 12 Ultimate feature

NVIDIA has released the first PC tech demo for DirectX 12 Ultimate’s Work Graphs


Earlier today, Microsoft released a new DirectX 12 Ultimate feature, called Work Graphs. Work Graphs introduces new types of GPU autonomy that attempt to eliminate CPU bottlenecks. And below, you can find its first tech demo.

Work Graphs in the Direct3D 12 (D3D12) API also has a unique capability to dynamically choose and launch shaders on a micro-level. And, what’s really cool here is that NVIDIA has shared a tech demo for it.

Compusemble has shared a video, in which it tested Work Graphs on an NVIDIA GeForce RTX 4090 with an AMD Ryzen 7 7700X. So, make sure to watch it as it can give you an idea of what this new API feature can do.

In theory, this should improve performance during specific scenarios. As you’ll see in the video, though, these performance improvements are not universal. In other words, there are multiple scenes in which the tech demo runs exactly the same with and without Work Graphs.

It will be interesting to see whether any devs will take advantage of it. Let’s not forget that MS launched DX12 Mesh Shaders a few years ago. And, right now, there is ONLY ONE game that takes advantage of them. So yeah, while Work Graphs sounds cool, I’m not certain a lot of devs will use it. Unless of course the next PlayStation and Xbox consoles support it.

NVIDIA and MS have shared more details on their sites about Work Graphs. If you are interested in it, we highly recommend reading their blog posts.

You can go ahead and download NVIDIA’s tech demo from this link.

Enjoy and stay tuned for more!

Work Graphs API: First Look At Performance Of DirectX 12's Latest Feature