Battlefield 2042 new feature

Battlefield 2042 Title Update 7.2.0 releases on May 14th, and here are its full patch notes


Electronic Arts has announced that Title Update 7.2.0 for Battlefield 2042 will be available on May 14th. Moreover, the publisher shared its full patch notes. So, let’s take a closer look at it.

Patch 7.2.0 will unlock the DFR Strife LMG & XFAD-4 Draugr, and it will bring visual weapon recoil improvements. Players can also expect changes to the APS Shootdown Sentinel, as well as balance tweaks for MacKay. DICE states that there will also be additional vehicle and weapon balance tweaks and changes.

This update also fixes an issue with the SOFLAM being unable to deploy on select Battlefield Portal experiences. Furthermore, it will increase the reload speed of the Grappling Hook from 11 to 25 seconds. In a future patch, the team will also add a cool animation every time you use the Grappling Hook. Oh, and the the APS-36 Shootdown Sentinel will no longer stop Anti Vehicle Projectiles.

From what we can see, there aren’t any additional performance tweaks or optimizations. This patch mainly focuses on tweaking stuff and balancing things. So, don’t expect the game to perform better on your PC system with this update. After all, BF 2042 is at a point where we can’t expect any major performance increases.

Like always, the EA App and Steam will download this update the next time you launch their clients. Below you can also find its complete changelog. So, make sure to read them.

Battlefield 2042 Patch 7.2.0 Release Notes

AI, Soldiers & General Improvements

  • Anti-Tank Mine damage has received a rebalance following recent updates, it will now take 3 Anti-Tank Mines to fully destroy a Heavy Vehicle such as a Tank or MAV. It will still remain possible to destroy Medium Armored Vehicles such as the Wildcat and EBLC-Ram with 2 Anti-Tank Mines.
  • Fixed an issue with the SOFLAM being unable to deploy on select Battlefield Portal experiences.
  • Irish’s APS-36 Shootdown Sentinel should no longer stop Underbarrel Smoke Grenades.
  • Additionally, the APS-36 Shootdown Sentinel will no longer stop Anti Vehicle Projectiles.
  • MacKay’s Nimble Trait which improves the speed of movement during ADS has been reduced from 40% to 25%.
  • Grappling Hook reload speed has now been increased from 11 seconds to 25 seconds. In a future update, we will be introducing a reload animation every time this Specialist Gadget is equipped.

 

Weapon Balancing

  • Despite the penguins’ continued efforts to keep them shiny, the Scope Glint on the Raven and ACOG Sights on the SVD is no more.
  • Fixed an issue with some magazines on the AK 5C that could cause their models to turn invisible.
  • Fixed the alignment of the iron sights on the AK-24 skins “Dead-Center” and “Access Memory”.
  • Fixed 12M Auto shell ejection when using the Type 4 Heavy Suppressor.
  • Fixed pellet spread on SPAS-12 (BC2/BF3) being too low.
  • The Penguins forgot to reflect the AKS-74u rate of fire change from Update 7.1 in the Collection screen, it is now accurately shown. We’ll get them notepads in the future.
  • Slightly slowed down hip fire dispersion reset on P90, PP-2000 and AKS-74u.
  • AM40 Standard Issue damage under 10 meters changed from 26 to 24.
  • AM40 dispersion and horizontal recoil increased by 5%.
  • VHX-D3 High Power ammo damage under 20 meters changed from 25 to 24.
  • LCMG dispersion when using the Shortened barrel attachment increased by 10%. This change should help balance both the attachment against other barrel options while also balancing the LCMG compared to other LMGs.

 

Visual Weapon Recoil Improvements

SMGs

Further tweaks and improvements for the following Weapon and Scope combinations:

  • PBX-45: XDR Holo, TV, UH-1, Shan, Bravo, Ghost Hybrid, 8R Holo, Maul Hybrid, M22, K8 Holo, Raven, TR-1 Thermal.
  • PP-29: K8 Holo, Fusion Holo, Ghost Hybrid, Shan, 8R Holo, TV, XO Smart, Maul Hybrid, M22, XDR Holo, Bravo, UH-1 Smart, TR-1 Thermal.
  • P90: Reflex, Holographic, XDR Holo, ACOG, Bravo, TV, 8R Holo, Maul Hybrid, XO Smart, TR-1 Thermal, UH-1.
  • AKS-74u: ACOG, Maul Hybrid, Bravo.
  • PP-2000: Maul Hybrid, Bravo, XO Smart, Ghost Hybrid.

Sidearms

  • Improvements to Visual Weapon Recoil on heavy sidearms (M44, etc.) and scopes Raven 4X, TV 2X, XDR

Bolt & Lever Action

  • Improvements to Visual Weapon Recoil on GVT 45-70 and the following sights for bolt-action weapons: UH Smart 1.5x, SHAN 2.5X, Raven 4X, M22 3.5X, Maul Hybrid 1.5-3X, PSO-1M3 5x

Assault Rifles

  • Improvements to Visual Weapon Recoil on AEK-971, VHX-D3, GEW-46, MTAR-21 and ACOG sight

LMGs

  • Improvements to Visual Weapon Recoil on LMGs, particularly when using thermal sights, Raven, ACOG and Bravo sights, and further improvements to keep reticle point close to screen center

 

Vehicles

  • Adjustment to the damage vehicles take when colliding with other objects.
  • Reduced range of attack helicopter thermal gunner from 600 to 450.
  • Fixed an issue where EMP would permanently disable the Polaris Sportsman.
  • Improvements made towards lock on missiles missing certain air vehicles that are locked onto.
  • Improvement to frogfoot rocket pods zero-point.
  • Removed the Gunner HUD from side passengers of Condor and HIND, going forward only the nose gunner will benefit from this.
  • Fixed lock-on weapons killing the pilot of Nightbird and not dealing damage to the vehicle.
  • Lowered main heavy tanks steering sensitivity when the sprint button is held.
  • Increased rudder responsiveness on 2042-era Jets which will lead to a more responsive yaw input.

Systemic Repair Changes:

  • Combat vehicles aside from Bolte, EBLC Ram and the upcoming Draugr will take 25HP in 8.6 seconds. Other vehicles will remain at 25HP in 5 seconds.
  • Increased HMG Weapon Station Velocity from 600 to 690
  • Lowered Attack Helicopter TOW Launcher damage to Main Heavy Tanks from 30 to 25 and to Medium Armor such as the Wildcat from 35 to 30. This is not a blanket change and will not impact other vehicles such as Transport or Air Vehicles
  • Helicopter Anti Vehicle Pods will deal 20% less impact damage and further blast damage reduction to Ground Armor.

TOW Balancing Changes:

Air Attack Vehicles

  • Time to live increased from 5 to 10 seconds
  • Max speed lowered from 120 to 80
  • Turn angles and engine time to live have been adjusted for better control

Ground Vehicles

  • Time to live increased from 10 to 15 seconds
  • Speed lowered from 120 to 50
  • Turn angles and engine time to live have been adjusted for better control