Capcom has released three new trailers for Monster Hunter Wilds that give us an overview of Focus Mode, Basic Mechanics and the Great Sword. These trailers can also give us a taste of the game’s graphics, powered by the RE Engine. So, let’s take a look at them.
In Monster Hunter Wilds, hunters will have two weapon states. These two states are Sheathed and Drawn. In Sheathed Mode, you can run faster and use items. In Drawn Mode, your movement is limited but you can use your weapon to fight your enemies.
Players will be able to use the Seikreit as a means of travel. The Seikret is a creature that players can mount at any time. This creature can guide you automatically to the target monster for your current quest. While mounted, you can also recover your health, sharpen your weapon, gather useful hunting items and materials, or switch your primary and secondary weapons.
Players will also have access to the Slinger and the Hooker. The Slinger will allow you to fire various types of ammo that you can gather from the environment. On the other hand, the Hooker will allow you to gather items from a distance or interact with the environment.
As the devs noted, Focus Mode will add a new layer to the hunt. Players will aim attacks or guards, and hit wounds that are highlighted in this mode for extra damage. Thus, you can use Focus Strikes to unleash special attacks for big damage to wounds and weak points.
Capcom plans to release Monster Hunter Wilds in 2025.
Enjoy and stay tuned for more!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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