Black Myth Wukong screenshot_02

Black Myth: Wukong gets a short but sweet Ray Tracing trailer


NVIDIA has just released a new short but sweet trailer for Black Myth: Wukong, which focuses on Ray Tracing and DLSS 3. This trailer features some comparison scenes, in which the green team showcased the benefits of RT. So, if you are interested in this title, be sure to at least watch it.

Black Myth: WuKong is a third-person game that is based on Journey to the West. The game will focus on the Monkey King and his special abilities. Additionally, it will offer players 72 different abilities to use, and it will have a lot of bosses to fight.

In this game, you’ll face many different enemies, each with their own special skills. As the Destined One, you’ll need to learn various staff techniques. But that’s not all – you can also mix and match different spells, abilities, weapons, and gear to find the best way to fight. The game focuses a lot on dodging enemy attacks, so think of it as a mix of Sekiro and Dark Souls, but instead of parrying, you’ll have to dodge the enemy attacks.

A couple of months ago, NVIDIA revealed that the game will have full Ray Tracing on PC. This means PC gamers can enjoy ray-traced Global Illumination, Shadows, and Reflections. The game will also support NVIDIA DLSS 3.5 Frame Generation and Ray Reconstruction.

Game Science has also shared an official benchmark tool for Black Myth: Wukong. As the devs noted, this benchmark tool represents the performance you’ll be getting in the game. You can go ahead and download it from here. We’ve also shared some initial 4K results for you.

Now as I wrote in that article, I was a bit disappointed with Black Myth: Wukong. You see, the game suffers from major shader compilation and traversal stutters. Let’s just hope that the devs will have them fixed in the final version.

Black Myth: Wukong will hit the PC on August 20th. The game will also have the Denuvo anti-tamper tech.

Enjoy and stay tuned for more!

Black Myth: Wukong | Official 4K RTX Video With Full Ray Tracing & NVIDIA DLSS 3