Square Enix has just released a new update for the PC demo of Final Fantasy 16. As the team noted, it has fixed most of the stuttering issues that plagued it. Thus, we’ve decided to test the game to see if those claims were true.
For our tests, we used an AMD Ryzen 9 7950X3D, 32GB of DDR5 at 6000Mhz, and NVIDIA’s GeForce RTX 4090. I also used Windows 10 64-bit, and the GeForce 560.94 WHQL driver. Moreover, I’ve disabled the second CCD on our 7950X3D.
To get the most out of our test, we used two demanding scenes. The first one is when Wyvern tries to avoid the clash of two Titans. The second is roaming freely outside the palace. Both of these areas had numerous stutters.
Now as you will see, these areas run way better now. If you focus on the frametime graph, you’ll see a few stutters. To be honest, though, most of you won’t even notice these stutters. The experience feels similar to that of Warhammer 40K: Space Marine 2. Yes, there are very few stutters. However, they are not as annoying or frustrating as those we saw in Dead Space Remake of Star Wars Jedi: Survivor.
In short, yes. SE has managed to significantly reduce the stutters. As such, a lot of PC gamers will be able to enjoy the PC demo. The final version will also have these improvements.
For those wondering, no. Square Enix has not made any changes to the 30fps cut-scenes. All of the cut-scenes are still locked at 30fps. To get a better experience, I suggest using this mod. This mod will unlock the framerate in the in-engine cut-scenes. However, the pre-rendered cut-scenes will still run at 30fps. Still, it’s better than nothing.
Final Fantasy 16 will hit the PC on September 17th.
Enjoy and stay tuned for more!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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