God of War Ragnarok feature

God of War: Ragnarok – Native 4K vs DLSS 3 vs FSR 3.1 Benchmarks & Comparisons


Sony has just released God of War: Ragnarok on PC. The game supports from the get-go all the available PC upscaling techs. As such, you can use Intel XeSS 1.3, AMD FSR 3.1 and NVIDIA DLSS 3. Thus, we’ve decided to benchmark and compare them.

For these first benchmarks, we used an AMD Ryzen 9 7950X3D, 32GB of DDR5 at 6000Mhz, and NVIDIA’s RTX 4090. We also used Windows 10 64-bit, and the GeForce 561.09 driver. Moreover, we’ve disabled the second CCD on our 7950X3D.

God of War: Ragnarok does not have a built-in benchmark tool. So, for our tests, we’ve used this cave area. This appeared to be the most taxing one we could find early in the game. As such, it should give us a pretty good idea of how the rest of the game runs.

Native 4K-4

Let’s start with some comparisons. Native 4K is on the left, AMD FSR 3.1 is in the middle, and NVIDIA DLSS 3 is on the right. FSR 3.1 looks noticeably blurrier than Native 4K, whereas DLSS 3 comes close to it. Also, contrary to some other recent titles, DLSS 3 looks sharper than FSR 3.1. Not only that but DLSS 3 does a better job at eliminating jaggies than FSR 3.1.

Native 4K-1FSR 3.1-1DLSS 3-1 Native 4K-2FSR 3.1-2DLSS 3-2 Native 4K-3FSR 3.1-3DLSS 3-3 Native 4K-4FSR 3.1-4DLSS 3-4

To its credit, AMD FSR 3.1 does not suffer from any ghosting issues on particles. This is huge as this was one of my biggest issues with FSR in Ghost of Tsushima and Frostpunk 2. It also appears to be running faster than Intel XeSS 1.3.

So, my recommendation is DLAA if you own a high-end GPU like the RTX 4090. 4K DLAA looks better than Native 4K. Then, if you own a weaker RTX GPU, you can enable DLSS 3 as you won’t notice the blurrier graphics (we had to use ICAT and zoom in to get our results). And, if you don’t have an RTX, you can go ahead and enable FSR 3.1.

Sadly, DLSS 3 Frame Generation does not appear to be working on the launch version. At the end of the video below, you can see that we don’t get any performance increase at all when we enable DLSS 3 FG. As soon as we enable AMD FSR 3.1 Frame Generation, though, we get a noticeable 30fps increase. So, right now, AMD FSR 3.1 FG works whereas NVIDIA DLSS 3 FG does not work.

God of War Ragnarok - Native 4K vs DLSS 3 vs FSR 3.1 vs XeSS 1.3 benchmarks

At Native 4K/Max Settings, God of War: Ragnarok ran with a minimum of 96fps and an average of 100fps on the NVIDIA RTX 4090. NVIDIA DLSS 3 Quality Super Resolution and AMD FSR 3.1 Quality Super Resolution seem to offer a similar performance boost. On the other hand, Intel XeSS Quality seemed slower than both of them.

Our PC Performance Analysis for God of War: Ragnarok will go live later this week. So, stay tuned for more!

God of War Ragnarok - Benchmark Scene - Native 4K vs FSR 3.1 vs DLSS 3 - DLSS 3 FG not working