BioWare has released Title Update 3 for Dragon Age: The Veilguard, which is around 300MB in size on PC, and shared its full patch notes. So, let’s see what this patch brings to the table.
According to the changelog, Patch 3 mainly focuses on fixing bugs and issues that plagued the game. It will not improve the graphics, or improve performance. Okay okay, it does fix some pop-in issues. So, technically, it will slightly improve the game’s visuals. Still, you shouldn’t expect any major visual changes.
So, this new update will fix some instances where enemies could get stuck or were unreachable in some areas. Plus, it will fix some instances where companions could get stuck on balance beams. It will also improve the game’s stability. As the devs noted, the patch eliminates the causes of a small number of crashes.
Moreover, this update will fix a rare issue where some Skill Tree nodes were sometimes unable to be unlocked. It will also solve an issue where VFX could become extremely bright. Furthermore, it will eliminate some distant pop-in issues. Oh, and the devs have fixed an issue that caused the camera to stutter when closing the eluvian interface.
Patch 3 will also fix some quest bugs. For example, it will fix a blocking issue during the In Entropy’s Grasp quest. Also, thee On Deadly Wings quest can now be completed even if the A Slow Poison quest has not been fully completed.
Like always, Steam will download this update the next time you launch its client. Below you can also find its complete changelog.
Dragon Age: The Veilguard Patch 3 Release Notes
Quality of Life Changes:
- Arrow keys can now be bound to input mappings.
- Filters added to Photo Mode.
- Screenshot file names from Photo Mode have been simplified, showing the date the photo was taken.
- The File Path where screenshots are saved is now shown in game when a screenshot is taken through Photo Mode.
- It is now easier to identify where an Enchantment has been applied to a companion’s equipment.
- Adjusted the Glint option description in Settings.
- New rings can now be compared against both equipped ring slots.
- A notification now appears when the Crossroads’ Spirit Merchant is available.
- Added new icons for some weapons.
Bug Fixes:
- Eliminated the causes of a small number of crashes.
- Rook’s body shape no longer changes unexpectedly after a cutscene with Emmrich.
- Adjusted an odd facial expression when Rook first meets Emmrich.
- Fixed a rare issue where some of an existing Rook’s settings got unintentionally reset after making and saving a new Rook. This fix now retroactively affects saves on all platforms.
- Adjusted the volume level of Spite’s voice in some scenes.
- Fixed some instances where music would incorrectly stop playing.
- Fixed some instances where unintended music or sound effects would play.
- Antaam Champions now correctly do slightly more damage.
- Mage Rooks no longer shift to the right awkwardly after performing an extended dodge.
- The Rogue Skill “Underdog’s Bite” now correctly lists “Enhanced Damage” instead of “Empowered Damage.”
- Fixed some instances where enemies could get stuck or were unreachable in some areas.
- Fixed some instances where companions could get stuck on balance beams.
- Bellara can no longer endlessly charge Rook’s Ultimate outside of combat.
- Emmrich’s attack stat is now displayed correctly at the start of the Where the Dead Must Go quest.
- Fixed a bug where Emmrich was sometimes not available on the ability wheel during the Where the Dead Must Go quest.
- Companions’ revives are now correctly refilled at the start of
The Last Gambit quest.- The Kataranda now has its correct unique coloring.
- Fixed an issue with the critical hit and penetration modifiers on the “Twin Edged Pick” Warrior weapon.
- Taash’s cape on the “Rivain’s Legacy” armor no longer stretches in cutscenes.
- The Grey Warden “Recruit’s Simple Tunic” appearance no longer clips uncomfortably through Rook’s neck.
- The “Mythals’ Light” Mage weapon now does the intended amount of physical base damage (0).
- The “Mythal’s Light” Mage weapon now does physical damage to enemy health if a physical damage enchantment is applied.
- Fixed instances where stat increases from some Treviso valuables were applied incorrectly.
- Fixed instances where valuables with stat increases were not all visible in merchant stores.
- Improved textures on various characters and environment objects.
- Fixed an issue where VFX could become extremely bright.
- Fixed several distance “pop-in” issues.
- Fixed an issue that caused the camera to stutter when closing the eluvian interface.
- Fixes several instances where quest objectives would not update correctly during some quests.
- One of the Revenants will no longer fail to appear in the Crossroads.
- The intended 2D cinematic scene now plays after the
Shadows Crossing quest.- Fixed an issue where the path forward could become blocked in the A Murder of Crows quest.
- Fixed a blocking issue during the In Entropy’s Grasp quest.
- The HDR Calibration setting is now saved correctly between game sessions.
- Prevented multiple instances where Rook could get stuck while exploring Thedas.
- Fixed a place in Arlathan Forest where Rook could get stuck in a drowning loop.
- Fixed instances where Rook forgot they already had the lyrium dagger and could not interact with treasure chests and altars.
- Codex entries that were already read will no longer be re-marked as unread.
- Fixed an issue where the scrollbar could get stuck in the Codex screen.
- Enchantments on abilities are now reset correctly when Skill Tree nodes are reset.
- Fixed a rare issue where some Skill Tree nodes were sometimes unable to be unlocked.
- Some adjustments to the game credits.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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