Monster Hunter Wilds will come out in a few days and since this is a very CPU-bound game, I wondered how the game would run on our fully unlocked AMD Ryzen 9 7950X3D. Can the AMD Ryzen 7950X3D brute force its way? Time to find.
For these tests, I used an AMD Ryzen 9 7950X3D with a Gigabyte Motherboard X670E AORUS MASTER, G.Skill Trident Z5 Neo RGB 32GB DDR5 RAM at 6000Mhz and an NVIDIA GeForce RTX 5090 Founder’s Edition. I also used Windows 10 64-bit and the NVIDIA GeForce 572.47 WHQL driver.
With only one CCD (that’s the one with the 3D V-cache, obviously), MHW runs with a minimum of 78FPS and an average of 116FPS. That’s at 1080p on Max Settings without Ray Tracing. By enabling the second CCD, our minimum framerate jumped to 89FPS. That’s a 14% performance increase.
Now as you will see, our average framerate remained the same. This makes total sense as the majority of the game (and the benchmark sequence) is GPU-bound. MWH becomes extremely CPU-bound in cities, and that’s where you’ll notice those minimum framerates.
From what I could see, Monster Hunter Wilds can effectively use up to 12 CPU cores. In total, we saw the game using 14 of the 16 CPU cores of the AMD Ryzen 9 7950X3D. So, this is another game that runs noticeably faster on CPUs that have over 8 CPU cores.
Here’s another comparison. Pay extra attention to the CPU core usage. Also, you will see that even at 1440p (which puts more stress on the GPU so GPU usage should be higher), our RTX 5090 was not used as much as it was used at 1080p on the fully unlocked 7950X3D.
The good news is that with such a CPU, you will brute force most of the game’s optimization issues. In the town area, our RTX 5090 was used mostly at 97%. There were some occasions in which the GPU usage dropped to 93%. However, that’s way higher than what we were getting with only one CCD.
In conclusion, with an AMD Ryzen 9 7950X3D (or even better with the upcoming AMD Ryzen 9 9950X3D), you’ll be mostly GPU-limited in this title. Now this does not excuse the game’s optimization issues. Still, with such a CPU, you can get a good base framerate before enabling Frame Gen.
Our PC Performance Analysis for Monster Hunter Wilds will go live right before the game comes out. So, stay tuned for more!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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