Fatshark has released a new update for their action RPG, Krater. This update adds a compass to world map, adds an option to sell soldiers at the bar, fixed various issues, tweaks soldier prices at the bar, makes gatges removable, and introduces a new deployment system for builds and patches (smaller and faster patching). As always, the update will be auto-downloaded next time you start the Steam client and you can view its complete changelog below. Enjoy!
Krater Update 1.0.9 Changelog:
– Added option to sell soldiers at the bar.
– Compass added to world map.
– Quick selection using q,w,e now handles multiple selection.
– When pressing ALT you can now see what’s in the loot piles on ground, and right click to pick it up.
– When pressing ALT in world mini-map the names of all locations are shown.
– When too far away from loot you will now walk up to it.
– Inventory now remembers item placements.
– The list of blueprints at the crafting table is now sorted and have a new font.
– Gadgets are now removable.
– Camera now remembers rotation when switching team.
– Tweaked soldier prices at the bar.
– Added a friendly level at deep cave level 45.
– Added mini-map icon for boot camp’s.
– Fixed respawn at last friendly location bug
– Fixed so that mouse over locations in world mini map works correctly.
– Fixed annoying bug where shift-looting miss click on ground would start queue up move commands.
– Fixed bug where camera could sometimes get locked to your soldiers when swapping team members.
– Fixed bug where camera sometimes would fly away when pressing space.
– Fixed annoying bug where hud clicks sometimes didn’t register.
– Fixed a bug when rearranging abilities did not work properly in some resolutions.
– Revive icon no longer shown when whole team dies.
– Shift loot now shows correct text, and is shown a bit longer.
– Fixed mouse over on buffs and stats.
– Fixed random crash when using mutant regulator tag ability on freak bombers.
– New deployment system for builds and patches (smaller and faster patching).
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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