IO Interactive revealed Contracts, an innovative new online game mode included in the Hitman: Absolution experience. Contracts is a new online mode which allows gamers to create and share their own custom hit challenges within the Hitman: Absolution game.
In Contracts you simply play to create and as Contracts is an asynchronous mode, you can compete against friends at any time, regardless of whether they are online.
Hitman: Absolutionwill also ship with many pre-set Contracts, each designed by the very best assassins at IO Interactive.
Christian Elverdam, gameplay director for Hitman: Absolution said:
“Contracts was inspired by our loyal and extremely creative fans, many of whom are still finding new and amazing ways of taking out targets in previous Hitman games. Contracts mode finally delivers a way for Hitman players to fully realize both their creativity and competitive nature. Whether they’re fighting to shave off a split second from their time or combining elements and timing events to create unprecedented accidental deaths, gamers can now challenge and inspire each another with an endless variety of user-generated contracts.”
Upon accepting and successfully completing a contract, players will be rewarded in contract dollars with the amount depending upon how well they performed. In order to create more elaborate and creative setups, the player can choose from a vast arsenal of weapons, disguises, upgrades, and techniques; all of which can be unlocked by either playing through the story mode of Hitman: Absolution or by spending those hard-earned contract dollars.
Enjoy the game’s Gamescom 2012 trailer!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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