Unity held a DX11 contest, in which Museum of the Microstar has managed to win it with its impressive particles system. According to its description, the Museum of the Microstar is a Tech Demo and Interactive Narrative Short by RUST, Josh Ols, and Arthur Brusee. The piece demonstrates DX11 Tessellation Shaders, GPU Simulated Particles, and a physically?based shading model, in a massive sci?fi museum of mankind’s disastrous quest towards technological advancement. We’ll let the video talk for itself, but this kind of particles could be achievable with next-gen consoles. Or at least that’s what we hope so. Enjoy!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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