Exato Game Studios and Reverb Publishing announced today that the upcoming voxel-based shooter Guncraft will be incorporating live streaming to Twitch. Using Twitch’s Software Development Kit (SDK), gamers everywhere will be able to natively launch Twitch directly from Guncraft for real-time broadcasting of epic matches, revealing wild world creations, and showcasing custom-designed weapons from the exclusive Gun Smithing feature, all using no additional hardware or software.
John Getty, lead developer for Guncraft and founder of Exato Game Studios said:
“I’m buzzing to seeing how much more Twitch integration brings the community closer together. Now all of our players can broadcast their matches and epic headshots with no hurdles. Guncraft has always been about creating and sharing, and Twitch makes this even better.”
The Twitch SDK will be fully incorporated with a July 11 launch date patch on Desura, GOG, Green Man Games, Rain Digital Games, and on the Guncraft Website. Having recently been Greenlit by the Steam community, Guncraft will be launching on that platform later this summer.
In celebration of Guncraft’s impending launch, the development teams will be utilizing the Twitch SDK to live stream a three day “Block and Loaded Marathon” from 12 PM EDT, July 8 through midnight EDT, July 11, after which players will be able to download, then update, the launch build of Guncraft in order to live stream through Twitch immediately.
Guncraft promises to take voxel gaming to a whole new level. Players can create maps and arenas based on anything imaginable, and once complete, utterly destroy them with bullets, bombs, grenades, tanks, helicopters and even laser swords. In the heat of battle soldiers can create custom blockades and fortresses instantaneously. So watch out – just when you think you’re safe, enemies can tunnel through walls and dig through floors to ambush you from behind. With numerous wickedly entertaining game modes and more entertaining updates planned, get ready to “Block and Load”.
Enjoy!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
Contact: Email