Nuy Media announced GIGANTIC ARMY, an homage extraordinaire to 16-bit era mech-shooters such as Cybernator / Assault Suits Valken, Mech Warrior, and Front Mission: Gun Hazard, will release on Wednesday the 5th of February 2014 for the PC.
GIGANTIC ARMY is described as a side-scrolling mech-shooter set in a 21St Century war against the Ramulons – an alien race determined to stop humanity’s advance into space.
“The war against the Ramulons has reached the planet Ramulon itself and it is now down to YOU to pilot the ‘GMR-34 SALADIN’ – a Manned Combat Robot – and take on the Ramulon army. Customize your arsenal of explosive, projectile, and plasma weapons, and combine them with melee attacks, thrusters and your shield to take the fight to the enemy and end the conflict!”
Developed by ASTRO PORT, the studio behind of critically acclaimed SATAZIUS, and fully localized by Nyu Media for its western debut, GIGANTIC ARMY is a heartfelt tribute to the mech-shooters of the 1990’s, boasting awesome retro arcade stylings, slick animation, superbly detailed mech, boss and stage design, and addictively frenetic game play.
Here are GIGANTIC ARMY’s key features:
· Six stages of intense mech-shooter action.
· Twelve mid and end level bosses of gargantuan proportions to take down!
· Four difficulty modes from ‘Easy’ to ‘Insane’ to cater for all skill levels.
· Customizable weapons load-out to suit your play style.
· Dash, thrusters and shield give your mech satisfying maneuverability and defensive options.
· Rebalanced gameplay – making the western release of GIGANTIC ARMY the most up-to-date version yet!
· The Steam version will add 42 achievements, trading cards, and more! A Linux version for Steam is also in the works!
Enjoy!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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