Shocking and exciting news everyone. Mark Zuckerberg, creator of Facebook, has just announced that Facebook has acquired Oculus VR. According to Mark, immersive gaming will be the first mission of this new ‘collaboration’, and since Oculus already has big plans in that specific area, Facebook won’t be interfering or altering them.
“The Rift is highly anticipated by the gaming community, and there’s a lot of interest from developers in building for this platform. We’re going to focus on helping Oculus build out their product and develop partnerships to support more games. Oculus will continue operating independently within Facebook to achieve this.”
Facebook and Mark Zuckerberg aim to bring VR to the living room afterwards.
“After games, we’re going to make Oculus a platform for many other experiences. Imagine enjoying a court side seat at a game, studying in a classroom of students and teachers all over the world or consulting with a doctor face-to-face — just by putting on goggles in your home.”
While this is huge, we have to wonder what Oculus Kickstarter campaign was all about. As with most Kickstarter campaigns, Oculus aim was to raise enough money to self-fund this new tech. Still, the company failed to achieve exactly that as it has been acquired by another company. So, what was the deal with the Kickstarter campaign? To raise awareness? If that was the case then they should not had asked people to ‘help them fund’ their project in the first place.
Enjoy and let’s hope that the consumer model for Oculus Rift will now hit stores sooner than later!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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