NeoGAF’s member ‘Vuze’ has shared three Watch_Dogs screenshots – captured by NeoGAF’s Vortex – from what seems to be a ‘hidden’ render configuration. According to Vuze, these settings were the ones that Ubisoft was aiming for the PS4 and Xbox One versions, before it being downgraded to its final build.
As we can see from this config file, the PS4 version was really close to the PC standards. Ubisoft targeted for 1080p and the PS4 version had specific settings for its shadows quality and its “AntiPortal” quality. The Xbox One version, on the other hand, had more unique settings. As we can see, the Xbox One version was also supposed to be running at 1080p. However, this particular version had special values for the Environments, as well as for Vegetation/Geometry/Shadow quality.
As Vuze wrote:
“Those are the default render configurations that the dev team seemed to aim for on PS4/XO. They’re contained in an internal engine config, that also allows for some interesting graphical enhancements on PC (see screenshots below taken by Vortex), but also causes some glitches w/ AA if modified as it seems.”
Although Vuze has not revealed yet any additional details, he did share three screenshots that can be viewed below.
Enjoy!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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