Star Citizen fans, get ready for a treat. Cloud Imperium has just released the dogfighting module for this highly anticipated space combat title. Those who have already backed the game can download it by either updating their existing Hangar through the launcher or by accessing the Star Citizen Download page.
The first public version of Arena Commander is V0.8 and as you may have expected comes with various bugs. Cloud Imperium is already preparing the next version that will come with additional features and you can view its changelog below.
“V0.8 is just the beginning. It’s the start of a hard push for the development team as we head towards V0.9 and finally V1.0, at which point Arena Commander will be ‘feature complete’ with the modes, maps and options promised at PAX. By the time V1.0 drops, we aim for the entire community to have access to the multiplayer game modes”
And here is the changelog for Star Citizen’s Arena Commander V0.9:
-Improved client and multiplayer server stability
-General performance optimizations and fixes for hardware specific issues discovered during community testing
-Audio improvements with additional SFX, music, mix, and improvements to the dynamic music system
-Improvements to the HUD to better differentiate the manufacturers, improve ITTS, and add mouse control functionality
-Additional character animations to add immersion to the cockpit and resolve outstanding animation issues
-Further flight model upgrades to better handle unique thruster power combinations and refine the control of each ship
-Additional ship, weapon, item, and thruster tuning to improve the balance of Arena Commander based on community testing
-New multiplayer game mode for public testing along with AI improvements and updates to Vanduul Swarm.
-Hangar bug fixing along with enhanced visuals and animations.
-Cockpit polish with improved damage effects and more dynamic lighting that responds to gameplay events and ship status.
-Some additional weapons and items for use with Arena Commander.
-Update player breathing sound effects and responses to incoming impulses and g-forces
Enjoy and kudos to our reader ‘Ghost Rider LSOV’ for informing us!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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