Caffeine – Dev Diary Focuses On Physics, Dynamic Paintable Materials & Dynamic Global Illumination


Dylan Browne today released the first development vlog for his sci-fi horror title Caffeine. This video goes into the details of the physics based interations, dyanmic paintable materials and dynamic global illumination. Caffeine is powered by Unreal Engine 4 and targets an early 2015 release on PC, Mac, Linux and PS4. Enjoy!

Caffeine Development Log - #1 - Object Interactions, Vertex Painting & Realtime GI