Crytek has issued – via GamesIndustry.biz – an official statement about its internal restructure. As the German studio noted, Crytek UK is being closed and all of its members that worked on the upcoming Homefront game will be transferred to Koch Media’s newly founded Dambuster Studios.
Moreover, Crytek revealed that its Austin studio has been downsized to a minimum. Crytek Austin was developing the free-to-play game HUNT: Horrors of the Gilded Age. HUNT’s development will be transferred to Crytek Frankfurt, and Crytek Austin’s new role will be the maintenance of the CRYENGINE support team to assist North American licensees.
Crytek founder and CEO, Cevat Yerli, said:
“As we look to cement Crytek’s future, this strategic deal with Koch Media would allow us to continue with our ambitious goals to become an online publisher. With Warface, Arena of Fate and HUNT, we believe we have the perfect portfolio and teams to make that happen. We would like to thank all our staff – past and present – in both Nottingham and Austin for their contributions to the company, and we wish all the very best to anyone who may no longer be under the Crytek banner moving forward.”
Crytek’s studios in Budapest, Istanbul, Kiev and Sofia will continue to operate, however a closer collaboration between Crytek Shanghai and Crytek Seoul is under review.
In short, Crytek is closing and downsizes studios in order to avoid bankruptcy, and only time will tell whether it will be able to pull it off or not.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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