A couple of days ago, we had the pleasure of interviewing Crytek’s Principal Rendering Engineer at Crytek, Nicolas Schulz, who clarified about the rumored Mantle support for Ryse and talked a bit about Crytek’s future plans.
As Nicolas told us, Crytek will still keep pushing the graphical boundaries with its titles. While Nicolas admitted that it is more difficult these days to wow people (compared to the Crysis days), Crytek, the company is committed to implementing mind-blowing visuals to its titles.
“I think with its advances in material quality, lighting and the quality of facial animations, Ryse is extending the boundaries of realtime graphics quite a bit again.” Nicolas told us and continued:
“Generally though, as opposed to the times of the original Crysis, we as an industry have reached a quality level now where it is getting increasingly more difficult to really wow people. That said, there’s still enough areas to explore and we will definitely keep pushing the boundaries as much as possible.”
Nicolas also told us that Ryse won’t support AMD’s API, Mantle. Not only that, but the team does not have any plans for a future update that will bring support to AMD’s API.
“Ryse is entirely based on DX11 and is shipping without Mantle support but this won’t have any negative impact on the experience.”
Ryse releases next week, and our full interview with Crytek will go live this weekend.
Enjoy and stay tuned for more!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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