Focus Home Interactive was kind enough to provide us with a review code for Sherlock Holmes: Crimes & Punishments, and you can read below our first impressions. Developed by Frogwares, Crimes & Punishments is the latest part in its Sherlock Holmes series and is powered by Epic’s Unreal Engine 3.
Shockingly enough, Sherlock Holmes: Crimes & Punishments sports very good visuals. While the environments are static, interactivity is limited and there are many invisible walls, Frogwares has created some highly detailed characters. Not only that, but most of the textures that have been used are of high quality. In addition, there are some lovely lighting effects (sun shafts) and ambient occlusion is being used (although to extreme values). For an adventure game, Sherlock Holmes: Crimes & Punishments looks awesome.
Sherlock Holmes: Crimes & Punishments is all about investigating six varied cases. Frogwares has added a lot of ways in which you can collect evidence, and we have to say that we were quite impressed with the first case. Players can choose the leads they wish to pursue, interrogate their suspects and, from their deductions, name the guilty parties and determine their fate.
The key point here is that by solving a case, you are not really guaranteed of making the ‘right’ decision. You may convict someone that was innocent (in case your deductions were not accurate enough).
For what is worth, we enjoyed our first hours with Sherlock Holmes: Crimes & Punishments. It’s a game that most detectives-wannabes will appreciate, and we highly recommended to both them and adventure fans. Those seeking more action oriented games should obviously avoid it.
Enjoy!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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