Star Citizen is perhaps one of the most visually impressive PC-only titles that are coming to our platform and as you may already know, it’s powered by Crytek’s engine. However, the official PC requirements for its Arena Commanded module seemed quite high. Which made us wonder whether the team would lower them in the near future. Apparently, that’s not going to happen.
As Sean Tracy, Engine Technical Director at Cloud Imperium Games, told us, while the overall performance will be optimized much further than the current version of Arena Commander, Cloud Imperium does not expect to lower the system requirements any time soon.
When we asked Sean whether the final game would run on systems with less than 8GB of RAM, Sean said:
“Likely not. We are creating this game with the PC gamer in mind. Of course performance will be optimized much further than our current version of Arena Commander but I wouldn’t expect that we would drop the system requirements any time soon. Additionally on the Direct X 10 front, as almost every engine/rendering we’d like to put in relies heavily on DX11 and even DX12 or Mantle I can’t see DX10 cards even existing much longer. It’s difficult to say, but I don’t expect that the majority of gamers would even have DX10 cards anymore and so for us to continue support it wouldn’t make sense.”
Our full interview with Sean will go live this weekend, so stay tuned for more!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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