As with Assassin’s Creed: Unity, Ubisoft has already prepared a number of day-one patches for the PC version of Far Cry 4. According to the changelogs, there will be two patches (the second patch may be released after the game’s launch). Far Cry 4 releases next week, and you can view the complete changelogs of these two PC updates below.
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Ubisoft Entertainment
Far Cry® 4 v1.2.0
################################################## ##############################Added ability to change FOV scaling.
Added nVidia GeForce Experience support.
Fixed various controls issues
Fixed various Graphic issues
Fixed various IGE issues
Fixed various Multi-GPU issues
Fixed various Multi-Monitor issues
Fixed various UI issues
Playing a map from Map Browser two times now don’t trigger an Error.
Skills, Crafting and Progress Menu now cannot be accessed while playing a created map.################################################## ##############################
Ubisoft Entertainment
Far Cry® 4 v1.1.0
################################################## ##############################Fixed crash in IGE.
Fixed an issue with incorrect characters in map naming.
Fixed screen tearing when performing a handgun takedown.
Fixed various controls issues
Fixed various Graphic issues
Fixed various IGE issues
Fixed various localization issues
Fixed various Multi-GPU issues
Fixed various Multi-Monitor issues
Fixed various multiplayer issues
Fixed various sound issues
Fixed various UI issues
Fixed various Uplay Actions issues
Fixed various Uplay Rewards issues
Saved maps from IGE and Downloaded now can be opened in the Editor from in-game.
Skills, Crafting and Progress Menu now cannot be accessed in Arena.
The game now boot if the game folder name contains Cyrillic characters.
The game now boot on Korean localization.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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