A couple of days ago, Frontier Developments revealed that its space sim game, Elite Dangerous, would no longer be played via an offline mode. Naturally, this decision upset a lot of PC gamers and today, Frontier Developments founder David Braben claimed that this decision was made for the good of the game, whatever that means.
As PCGamer reported, right after releasing the game’s Alpha and Beta builds, Frontier came to the conclusion that the work needed ‘to deliver a rich online nature of the game diverged from the requirements of a fully offline game.’
“As features were implemented, for the best results we chose to prioritize delivery of the online single and multiplayer experiences, with a view to providing the offline version later in development” said Braben and continued:
“We had to make a decision for the good of the game, and that is what we did.”
It will be interesting to see whether the exclusion of an offline mode will have any impact on Elite Dangerous.
Enjoy and stay tuned for more!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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