CI Games today revealed that it is deep in the development of Sniper: Ghost Warrior 3, marking the popular tactical shooter franchise’s first AAA production effort. Due for release in the first half of 2016 for PC, PS4 and Xbox One, Sniper: Ghost Warrior 3 is being created from the ground up by an all-star development team that includes Steve Hart, former senior producer of Rebellion’s Sniper Elite V2, as well as combat veteran and former Marine Paul B. Robinson, who has an extensive resume of game development reaching back over 20 years.
Marek Tyminski, CEO, CI Games, said:
“The Sniper: Ghost Warrior franchise is one of the most popular in the CI Games portfolio with over 5.5 million copies sold, so we’re investing a significant amount of effort into the third installment. We’re fully committed to creating a AAA franchise that gamers can rely on for the ultimate first-person sniper experience.”
Set in a modern day conflict based in Eastern Europe, players will be thrust into the role of a sniper caught between three warring factions, played out in a realistic and immersive environment.
“Dig deep into the Ghost Warrior DNA as you choose between taking out your targets up close or from a distance, while at the same time focusing on your survival through evasion and stealth.”
Sniper: Ghost Warrior 3 will feature non-linear and sandbox-style gameplay on large open-ended maps that will give players the flexibility to play and replay the missions in a number of different ways.
Sniper: Ghost Warrior 3 aims to offer intriguing challenges for tactically-minded gamers, while still remaining accessible to first-person shooter fans.
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John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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