A couple of days ago, we informed you about a fan-made remake of the first level from Super Mario 64 in the Unity Engine. Reddit’s member ‘varietygamer‘ has experimented with its source code and released a new overhauled version of it. This new version packs improved lighting and shadows, HDR + Depth of Field + Edge Shading, Volumetric Clouds, Specular Bump mapping on most textures and high resolution landscape textures.
Here are the key features of this improved version of Super Mario 64 in Unity Engine:
- Improved lighting and shadows
- Dynamic Sky Box/Volumetric clouds
- Ground clutter wind simulation
- HDR + Depth of Field + Edge Shading + other
- Added some fauna (Birds/Butterflies)
- Hi-Res landscape textures
- Specular Bump mapping on most textures
- Trees (Can’t climb)
- Distance landscape
Those interested can download this new version from here.
Enjoy the following screenshots!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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