Circle 5 Studios has informed us about the release of a major update for Primal Carnage: Extinction. According to the team, this patch adds a new playable dinosaur, adds a co-op mode, brings new weapons as well as skins and cosmetics. This update will be auto-downloaded next time you start the Steam client and you and you can view its complete changelog below.
Primal Carnage: Extinction – Survival Update Changelog:
General
- Added Survival
- Added AI-VisitorCenter
- Added momentum to ragdolls on death
- Added win/lose music to the end-round sequence
- Added item viewing when spectating
- Scaled down the IK strength on the Humans and Dinosaurs
- Fixed grass textures losing too much detail at a distance
- Fixed LAN support not working correctly
- Fixed server slot counts not showing accurately
- Optimized several particle/screen effects for performance
- Decreased the global falling speed
- Improved network performance on remote players
- Overhauled the logic for the Health Kit, Ammo Kit, and Corpses
- Ammo kits now give you ammo incrementally
- Fixed grenade explosions and dilo spit effects not playing sometimes
- Switched default Push-To-Talk button from C to V
- Optimized stamina network bandwidth
- Improved network performance on remote players
- Fixed the flamesaw causing network issues
- Optimized PC-Docks
- Optimized GTTC-Downpour
- Improved environment lighting and post process in all maps
- Improved ambient sounds in most maps
- Removed elevators from Contingency
- Added sun lens flares
- Possible fix for sounds acting strange in 5.1 and 7.1 sound modes
Dinosaurs
- Added the Acrocanthosaurus
- Decreased delay on all dinosaur primary attacks
- Improved all dinosaur animation speeds/blending
- Fixed dinosaur eating animations not blending out properly
- Fixed some dinosaurs not having crouch-specific or tranq-specific attacks
- Fixed net animations not blending
- Fixed footstep sounds not being set up correctly in several dinosaurs
- Added more variety to certain existing dinosaur sounds
- Added friction to dinosaur movement
- Improved ragdoll interaction on all dinosaurs
- Improved the head turning logic on several dinosaurs
- Fixed Tranq/Net animations not playing correctly for some dinosaurs
- Added new Compy skin
- Lowered Raptor/Oviraptor SprintSpeedPCT slightly
- Lowered Raptor/Oviraptor acceleration speed from 1200 to 1000
- Lowered Raptor/Oviraptor MaxLeanRoll to 3072
- Increased Raptor/Oviraptor SprintingStaminaDegenerateRate from 3 to 7.5
- Decreased Raptor/Oviraptor JumpStaminaCost from 10 to 7.5
- Increased Frenzy attack rate from 1.0 to 1.8
- Increased Raptor RoarEffectDuration to 12
- Decreased Raptor RoarCooldownDuration to 60
- Fixed Raptor/Ovi from pouncing in frenzy mode
- Decreased Dilo RoarCooldownDuration to 60
- Increased Carno health from 800 to 1000
- Lowered Carno StaminaRegenerationRate from 26 to 20
- Increased Carno headswipe damage from 75 to 100
- Fix for carno lockup under certain conditions
- Decreased Carno TurningHardness to 1.5 and SprintTurningHardness to 1.2
- Decreased Carno BrakeHardness to 0.07
- Increased Carno HealAmountSpeed from 50 to 150
- Increased Carno RoarEffectDuration to 12
- Decreased Carno RoarCooldownDuration to 45
- Increased Carno NetTimeLength to 12
- Fixed Ptera/Tupa acceleration/decleration not working properly
- Increased Ptera SprintingStaminaDegenerateRate from 8 to 12
- Increased Ptera Air Speed from 375 to 425
- Lowered Ptera/Tupa AirTurningHardness to from 1.5 to 1.4
- Lowered Ptera MaxLeanRoll to 1024
- Increased Ptera speed while grabbing a human
- Lowered Ptera StaminaRegenerationRate to 6
- Lowered Tupa StaminaRegenerationRate to 7.5
- Lowered Ptera CarryStaminaDegenerateRate from 10 to 8
- Decreased Ptera RoarCooldownDuration to 60
- Increased Tyrant netted duration to 12
- Decreased Tyrant BrakeHardness to 0.1
- Decreased Tyrant RoarCooldownDuration to 75
- Increased TRex Health to 2750
- Increased TRex groundspeed to 280
- Decreased TRex SprintSPeedPct to 2.1
- Decreased TRex TurningHardness to 0.85
- Decreased TRex SprintTurningHardness to 0.7
- Increased Spino Health to 3000
- Decreased Spino GroundSpeed to 260
- Decreased Spino SprintSpeedPCT to 2.1
- Decreased Spino TurningHardness to 0.8
- Decreased Spino SprintTurningHardness to 0.65
- Implemented crouching on Ptera/Tupa
- Added Spino net animations
- Added swimming animation to the Spino
Humans
- Added Tranq Rifle
- Added Sensor Mine
- Added Hatchet
- Added first person weapon idle animations
- Improved all human weapon skins
- Fixed human aiming not always matching up with the guns
- Fixed some reloading sounds not working correctly
- Switched the Assault Rifle, Sniper Rifle, and Shotgun crosshairs to smaller versions
- Decreased the animation duration for the crosshair shrinking when crouching
- Improved muzzle flashes and tracers on several human weapons
- Lowered the volume on distant revolver sounds
- Increased Dartgun InstantHitDamage from 10 to 15
- Increased Dartgun TranqStaminaDeduction from 15 to 25
- Decreased Sniper Rifle scope FOV
- Increased the animation scale of sniper scope in/out
- Smoothed out scope movement
- Switched Sniper Rifle fire camera animation to the proper one
- Switched the sniper scope to a generic cubemap rather than a forest cubemap
- Added an FOV increase to the tranq rifle ADS
- Reduced spread on Trapper dual colts
- Overhauled the Pathfinder’s shotgun
- Added a light to the pathfinder flare
- Overhauled the tranq system
- Tranq now slow down dinosaurs
- Increased Dual Colt damage from 38 to 46
- Decreased Dual Colt falloff
- Increased the speed the Pyro raises his flamesaw
- Fixed Pyro flamesaw idle sound from always playing
- Fixed several different fire sounds from looping forever
Economy/UI
- Rehauled drop logic to be more consistent and generous
- Added item nametag
- Added item description tag
- Added Hybrid Crate #1
- Added Human Crate #2
- Added Dino Crate #3
- Added several new economy items
- Added item viewing when spectating
- Added code item redemption to the store
- Added the ability to open a crate by clicking on the key or the crate
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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