Back in January, we informed you about Voidrunner; a speed & reflex flight game powered by Unreal Engine 4. Today, RealityArts launched the Kickstarter campaign for their title, aiming to raise £47K in the next 33 days.
The basic gameplay of Voidrunner is about racing through the environment and head for the exit portal before time runs out. During those races, enemies, turrets and the environment itself will try to prevent players’ progress and it’s up to their flying skills to advance through the Void.
Here are the game’s key features:
- Reach the exit portal before time runs out.
- Enemies and the environment itself will try to prevent your progress. In some modes, you can plan strategies to use the environment for defeating enemies and reach the end level portal.
- 11 game modes for both Single and Multiplayer.
- From exclusives such as Stand & Fight, Escape, Arena and Rescue Ally to classics likeDeathmatch, Team Deathmatch and Capture the Flag,
- Experience and Achievements system for character progression.
- Ship modifications and Damage System for visual and gameplay vise.
- Single Player AI, Multiplayer Networked Play, Co-Op, Split Screen.
- AAA quality detailed game design in a surreal universe.
- More than 20 ships to play.
- All different style, more than 40 levels.
- 3 difficulty modes. Each mode has it’s own, exclusively designed levels according to it’s specific features.
- Soundtrack by Siddhartha Barnhoorn (Antichamber, The Stanley Parable, Out There Omega Edition), featuring vocals by Lara Ausensi (Forest Kingdom II, Shevannai – The Voice of Elves)
- Additional Multiplayer music by Alexander Brandon & Michiel Van Den Bos, original composers of Unreal Tournament® and Deus-Ex®.
- A storyline campaign as an epic science fiction drama.
- Full support for Virtual Reality systems.
Enjoy!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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