Frozenbyte announced today that the 3D action-platforming game, Trine 3: The Artifacts of Power now has a Mac and Linux BETA version available. In addition, Frozenbyte released a major update for the Windows version, which includes numerous bug fixes and optimizations.
Here is the changelog for Trine 3: The Artifacts of Power version 1.02.
v1.02 (build 3060) – October 5th, 2015
Windows v1.02 patch and Linux & OS X BETA releaseTechnical
* Fixed some rare crash issues
* Fixed memory leak issues with AI navigation mesh dataOptimizations
* Batched model particles to single draw call
* Optimized AI navigation mesh data sizesOnline multiplayer
* Added a failsafe logic if online multiplayer game server doesn’t respond so that game wouldn’t jam into “Refreshing…” window
* Fixed issue where game used Local Area Network (LAN) for online games if Steam/GOG login failedLevels
* Fixed and tweaked lots of small gameplay issues in all levels
* Fixed some broken AI navigation mesh data in various levelsPlayer characters
* Fixed issue where crouching could cause movement stuck
* Tweaked player character skills
* Tweaked player wall jumping so that exploiting wouldn’t occur
* Tweaked surface jumps from water (now instant, not delayed)Gameplay
* Fixed issue where wallhead projectiles cut Zoya’s grappling hook
* Fixed issue where ALT+TAB could result missing characters
* Tweaked new level indicator in playable map scene
* Tweaked Trineangles visual deletion to be instant instead of delayedEffects
* Fixed infinite looping effects when owner object had been already deletedInput
* Added hardware cursor to be in use by default (can be changed from options.txt, InputModule::OSCursorVisible)
* Fixed cursor hide/show issues when using ALT+TAB
* Fixed cursor hide/show issues in general
* Fixed input disabling/enabling issues during cinematics
* Fixed Nvidia Shield Controller issuesGUI
* Fixed duplicate data in level’s checkpoint menu
* Fixed game console issues (console can be opened from F8 button)
* Fixed incorrect tooltips when using user binds
* Tweaked level’s checkpoint menu (automatically scale to correct size)Save & Load
* Fixed end boss issues if player quit the game during the end boss and resumed game later onAchievements
* Fixed incorrectly awarded achievements in online multiplayer gameLocalization
* Added Finnish text localization!
* Fixed issue where missing localization caused game to be unplayablePhysX
* Re-builded PhysX 3.3.3 libraries to fix rare physics issuesLauncher
* Fixed issues where some of the text didn’t fit to launcher in various languagesPublic Editor
* Added “Localization package” option to MOD export so that generating/testing user translated localization packages would be easier
* Added support for enabling or disabling the playable map for MODs (check MOD export dialog)
* Fixed issue where playable map was enabled on MODs
* Fixed missing keyboard shortcut info in HELP windowInfo
* All v1.02 (Steam and DRM Free) builds are online multiplayer compatible with this build (check the version number from game’s main menu)Linux & OS X known issues
* Rendering: When using full screen and smaller resolution than desktop resolution, black borders appears and image isn’t scaled to full screen
* Rendering: Fog at the start of The Astral Academy is brightly yellow coloured
* Rendering: Water is flickering near the big watermelon in The Three Heroes – Pontius level
* Rendering: Some of the lights’ and glows’ edges are visible e.g in the The Astral Academy
* Rendering: Anti-Aliasing causes subtitles to clamp together
* Rendering: Graphics glitching when underwater in Academy Outskirts
* Rendering: The Chronicles of the Guardian page turn effect is upside down (fixed already internally, fix will be added to next build)
* GUI: Keyboard tooltip texts goes outside of the tooltip graphics
* Launcher graphic settings doesn’t change all rendering settings internally for the game (game isn’t that optimized as it could)
* Crash: Linux: Segmentation fault when exiting the game (happens to some users)
* Binds: Linux: Xbox360 gamepad is not usable is you delete user binds manually
* Binds: Linux: Xbox360 gamepad “START” button doesn’t work
* Binds: Linux: Xbox360 gamepad X and Back buttons don’t work on “Join an Online Game”
* Binds: Linux: Steam controller doesn’t work perfectly
* Binds: Linux: Amadeus (Wizard) accurate levitation upwards with gamepad doesn’t work
* Binds: Linux: Show previous hint bind doesn’t work
* Launcher: Linux: Launcher’s highlight for controllers is not properly visible
* Launcher: Linux SteamOS: Drop-down menus don’t work properly
* Launcher: OS X: Cancel button doesn’t actually close the launcher, the process still stays in the background (normal X close works)
* Binds: OS X: Xbox360 gamepad binds doesn’t work by defaultCommon known issues
* Some voice overs are still missing for various languages
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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