Stardock has released the first public beta of Ashes of the Singularity. This new real-time strategy game, which features the first ever native DirectX 12 support, aims to deliver planetary warfare on a scale never seen before in gaming.
Brad Wardell, President & CEO of Stardock, said:
“In Ashes of the Singularity, gamers aren’t fighting a battle, they’re fighting a war. Players command thousands of units across a vast battlefield while building up their economic and technological might.”
The public beta for Ashes of the Singularity allows players to command their forces in a war that has spread across much of the galaxy in the 23rd century. Players have a choice of playing either the descendants of humanity, the Post-Human Coalition, or their bitter enemy, the Substrate.
Brad Wardell added:
“Over the past few months we’ve worked closely with AMD and Nvidia to fully leverage their hardware. Our alpha testers have reported substantial performance gains, which is allowing us to begin lowering the hardware requirements.”
Ashes of the Singularity has some notable features, including:
- The first native DirectX 12 game allowing each CPU core to command the player’s GPU simultaneously, which allows for more rendered units to be displayed on screen at the same time – by an order of magnitude – than in any previous RTS game to date.
- A multi-core, real-time strategy AI that allows for excellent single player RTS gaming.
- A new native 64-bit 3D engine called Nitrous that makes full use of the features of DirectX 11 and DirectX 12, allowing for thousands of light sources on screen simultaneously.
- A new type of unit group organization known as a “meta” unit that makes it easy for players to manage potentially tens of thousands of units across a world.
- Advanced Nitrous 3D engine allows players to zoom out on the map without having to transform the map into a simplified view of the battlefield.
Brad Wardell concluded:
“Our goal with Ashes of the Singularity is to help introduce a new generation of gamers to real-time strategy games. We want to make a game where players can invite their friends in and be up and playing relatively quickly without a lengthy explanation about how to play.”
Those interested can read Matt’s opinion about Ashes of the Singularity here.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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