Far Cry: Primal has just been released on the PC and Ubisoft has released a day-1 patch for it. According to its changelog, this patch improves overall stability and performance, packs multi-GPU configuration fixes and brings Camera/Control/Character optimizations and improvements. This patch will be auto-downloaded from UPLAY, and you can read its complete changelog below.
Far Cry: Primal – PC Day-1 Patch Changelog:
Expert Mode Changes:
Players’ health has been halved compared to Hard difficulty
Reduced players aim assist
AI shoots faster by 1/3
Enemies in combat are not shown on mini map by default (they appear only if they are tagged)
It takes the AI a longer time to “forget” you when you hide
The aim assist box is reduced for several weapon types (bow, club, spear)
The player damage is reducedOther Fixes:
Stability & Performance
– Optimization and stability have been improved
– Improved lighting
Weapons & HUD
– Improved reticle display
Wildlife & AI
– Improved beast companion behavior
– Fixed rare animation issues
– Improved visual of the mammoth when it destroys objects
– Improved animal fighting behaviour when triggering a fight
Design & progression
– Tweaked and balanced XP rewards
– Tweaked the damage ratio of certain recipes
– Improved overall balancing
Gameplay
– Improved animations of weapons on fire
– Fixed issues with lit weapons during cinematics at night
– Improved player navigation and small collision issues
– Improved camera transition and minor collision issues on cinematicsPC:
Performance improvements
Improvements for wide-screen monitors and multi-monitor configurations support
Multi-GPU configuration fixes
Camera/Control/Character optimizations and improvements
HUD and feedback better adapted for different resolutions
PC UI modifications and enhancements
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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