Bugbear Entertainment has released a new update for Next Car Game: Wreckfest that contains quite a few improvements, introduces a new damage system, and adds the new track Sandpit 3.
According to the team, this new track offers high-speed racing through the forested hilly scenery, something that will probably ‘bring back sweet memories of a certain well-known racing game of yesteryear.’
This patch will be auto-downloaded next time you start the Steam client, and can find below its complete changelog.
- Added a new track Sandpit 3 with two layouts (short and long) in both normal and reverse variants.
- Added a new Figure 8 layout for Speedway 2.
- Implemented the basics of the new damage system.
- Health bars are now displayed in the HUD.
- The vehicle with more speed and mass now has more advantage in collisions, paving way for a more tactical gameplay.
- Improved Sandpit 2 and Mixed 1 level art.
- Fixed Sandpit 2 checkpoints.
- Improved AI racing line in a number of tracks.
- Improved AI start/racing logic.
- Reduced AI aggression towards the player.
- It’s now slightly more difficult to bump the AI off the track.
- Improved clutter loading speed.
- Improved gamepad controller.
- Improved reflection and vehicle paint shader.
- Fixed a bug with the game being unable to start if more than ten mods have been enabled at some point.
- Weathers are now scanned similar to tracks, vehicles and parts, so multiple weather mods can co-exist.
- BagEditor now shows files under Art folder too.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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