Invader Studios has launched a Kickstarter campaign for its Unreal Engine 4-powered game that is inspired by the classic Resident Evil games, Daymare: 1998. In addition, Invader announced that the legendary Director of Resident Evil 3: Nemesis and Planner on the original 1996 Resident Evil, Kazuhiro Aoyama, has agreed to become the ‘Producer Associate’ of Daymare: 1998.
Kazuhiro Aoyama said:
“There are many games called “Survival Horror”, but I recommend this game to “genuine oriented people” who prefer fear the old fashioned way. As an evil friend, I would like to give Invader Studios as much of my burning blood as possible. As their intense passion and my burning blood react chemically, this will definitely cause DAYMARE syndrome”
Aoyama-san joins Satoshi Nakai, the enemy designer on Resident Evil: Code Veronica (X) and Creature Sketch Artist on Resident Evil 0, on the Daymare: 1998 team. Nakai-san joins the team as ‘Enemy Designer’.
Satoshi Nakai added:
“I’m really excited about Daymare: 1998. I want to create as many bizarre, creepy and terrifying monsters as possible!”
The Kickstarter campaign will last for 30 days, and will end on St Patrick’s Day, March 17th. The team aims to raise €180K in total; a goal that we are almost certain that this campaign will achieve with ease.
Enjoy!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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