Reto-Moto announced today that Heroes & Generals has received a new render engine providing significant performance improvements. Heroes & Generals is running on its own proprietary technology called Retox, and it now supports DX12 in experimental mode.
According to the press release, the ‘Engine Room’-update is the result of a complete rewrite of the render engine optimizing it for a modern dataflow by using advanced multi-threading techniques so it better utilizes multiple CPU-cores, improving game performance.
Henning Semler, Lead Render Programmer and co-founder of Reto-Moto, said:
“Our community has been very active and helpful in testing the new render on our prototype servers. We have seen a 20 percent framerate improvement on average, and 70 percent of the players that took part in latest test of the new render reported either a better or much better performance.”
Another reason that Heroes & Generals is seeing a general boost in performance is the decision to end support for DirectX 9 based graphics cards as the old technology in part served as a hindrance to game performance.
Heroes & Generals now supports mixed resolution rendering making it possible for players to keep the user interface at a higher resolution while playing with low resolution gameplay setting to further increase performance on low spec computers.
In addition to the improvements in performance, the ‘Engine Room’-update also introduces a new tone mapping system providing crisper and more saturated colors in the game. As well as Temporal Anti-Aliasing giving players a more stable image with less pixel flicker when in motion.
Regarding DX12, here is what Reto-Moto had to say:
“We have given you the option to try out a new DirectX 12 experimental setting. But as it is experimental it can yield very different results for individual players.”
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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