Rise of the Tomb Raider Lara closeup 2

The latest update for Rise of the Tomb Raider significantly improves DX12 performance in CPU-bound scenes


Now here is a nice surprise. As we’ve already reported, both Deus Ex: Mankind Divided and Rise of the Tomb Raider suffered from underwhelming performance in DX12. And yesterday, NIXXES released a brand new patch for Rise of the Tomb Raider that improves DX12 performance, especially in CPU-bound situations.

First things first, here is what is new in this latest patch for Rise of the Tomb Raider:

  • Fix certain DX12 crashes reported by users on the forums.
  • Improve DX12 performance across a variety of hardware, in CPU bound situations. Especially performance on AMD Ryzen CPUs can be significantly improved.

Therefore, we decided to test the game with this new patch in order to see whether the game performs better.

As we can see, the built-in benchmark runs almost the same in both DX11 and DX12. That wasn’t the case previously, especially on NVIDIA’s hardware, so that’s good news.

However, and similarly to Deus Ex: Mankind Divided, the built-in benchmark does not feature any CPU-bound scene. As such, we went ahead and tested the Village level; a level that puts more stress on the CPU and will bottleneck a lot of players. And we are happy to report that this patch significantly improves performance in that level.

This further strengthens our claim that all future “Ryzen patches” will greatly benefit even Intel’s CPUs. After all, these “Ryzen patches” are optimizing a game’s code so that it can scale better on multiple CPU threads, meaning that Intel’s CPUs are also able to run these games more efficiently than before.

Here is hoping that NIXXES will also address Deus Ex: Mankind Divided’s underwhelming DX12 performance via a future patch!