Saber Interactive has just released A Quiet Place: The Road Ahead on PC. The game uses Unreal Engine 5 and, to my surprise, it’s another title that supports Hardware Lumen on PC.
On Epic Settings, the game uses Software Lumen but it does not appear to use Nanite for the vegetation. What’s also surprising is that the game uses Unreal Engine 5.3.0.0. So, I don’t know why the devs did not use Nanite for the grass (as this version of UE5 does support it).
Anyway, thanks to Hardware Lumen, PC gamers can enjoy better RT effects. With Hardware Lumen, you’ll get more accurate ambient occlusion, shadows and reflections.
Here are some comparison screenshots. On the left, we have the Software Lumen images and on the right, you’ll find the Hardware Lumen screenshots. Pay attention to the grass shadows in the second comparison. Or look at how more accurate AO is in the first and third comparisons. Moreover, the performance hit of Hardware Lumen is not that big. So, if you have a high-end GPU, I highly recommend using it.
Our PC Performance Analysis for this game will go live later this week. In that article, we’ll also test NVIDIA DLSS 3 and AMD FSR. Although there is support for NVIDIA DLSS 3 Frame Generation, there is no support for AMD FSR Frame Generation. That’s a bummer for all those who don’t own an RTX40 series GPU. Since this is a UE5 game, though, you might be able to enable it via its Engine.INI file.
Before closing, I should note that the game does not suffer from major stutters. While I did see a few traversal stutters, they are nowhere close to what we’ve seen in games like Dead Space Remake, Star Wars Jedi: Survivor or Silent Hill 2 Remake. Plus, there aren’t any shader compilation stutters. So, rest assured that you’ll get a smooth gaming experience in this UE5 game.
Stay tuned for more!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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