Square Enix has just released the remaster of the Final Fantasy 7 PSP game, CRISIS CORE –FINAL FANTASY VII– REUNION, on PC. CRISIS CORE –FINAL FANTASY VII– REUNION uses Unreal Engine 4 and as the title suggests, it has shader compilation stutters on PC.
Now the good news here is that the game does not require a high-end PC system in order to be enjoyed. Furthermore, it fully supports Keyboard & Mouse, and plays wonderfully with them.
Contrary to The Callisto Protocol’s launch version, the shader compilation stutters in CRISIS CORE –FINAL FANTASY VII– REUNION are not that annoying. This is mostly due to the chaotic nature of the game’s combat sequences. Yes, you’ll get a few during your first hour, especially during combat. However, and after your first two fights, you’ll be getting a smooth gaming experience.
So yeah, while Square Enix has not offered the ability to pre-compile shaders, things are not THAT bad. I’ve played so far over two-three hours and the game is a lot of fun. And again, the shader compilation stutters in this particular game are not that many.
Lastly, you can find below some screenshots from the PC version. In order to capture these screenshots, we used an NVIDIA GeForce RTX4090. I’ve also included MSI Afterburner so that you can get an idea of the game’s performance.
Enjoy!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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