Bandai Namco has just released an official Fast & Furious game on the PC, Fast & Furious Crossroads. Fast & Furious Crossroads uses the Madness Engine and was developed by Slightly Mad Studios and Tigon Studios. However, this is a really awful port with numerous issues.
Let’s start with with the obvious. The game does not look great. Compared to games like Forza Horizon 4, Fast & Furious Crossroads feels like an old-gen game. However, and contrary to FH4, the game cannot maintain constant 60fps on NVIDIA’s most powerful graphics card.
During the first and the second missions, there were frequent drops to 50fps. And, given the graphics that the game offers, this is simply unacceptable. Not only that, but the game does not offer any Advanced Graphics Settings. PC gamers can only set a global graphics setting and that’s it. Furthermore, PC gamers will have to restart the game whenever they change resolution. Apparently the Madness Engine in this particular game cannot change resolutions on the fly. Hilarious.
Now as you may notice, our GPU utilization was lower than 90%. At first I thought that we were somehow limited by our CPU or RAM. So I lowered the resolution to 2560×1440 and was able to get a constant 60fps experience. I don’t know what’s happening here. Point is that the framerate is frequently dropping below 60fps in 4K on the NVIDIA RTX2080Ti.
And there is more. Fast & Furious Crossroads does not allow you to remap your keys. Additionally, the game only displays gamepad on-screen prompts. Ironically, players can navigate the menus with the mouse, and there are proper keyboard prompts in the menus. This is priceless.
According to reports, the developers may add the ability to remap your keys via a post-launch patch. Still, the game’s current state is atrocious. I didn’t really expect much from this arcade racing game, but this is an embarrassment.
Below you can find some screenshots showcasing the “mind-blowing” graphics of Fast & Furious Crossroads (that an NVIDIA RTX2080Ti cannot handle)!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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