Square Enix has released a new patch for Final Fantasy XV that officially adds support to NVIDIA’s Deep Learning Super Sampling tech. DLSS is basically a re-construction technique that uses the Tensor cores and is said to offer better framerates in 4K. As such, we’ve benchmarked our RTX2080Ti in order to see whether it’s now possible to retain constant 60fps in 4K in this open-world title.
For our benchmarks, we used our Intel i7 4930K (overclocked at 4.2Ghz) with 16GB RAM, NVIDIA’s RTX 2080Ti, Windows 10 64-bit and the GeForce driver 417.35 WHQL driver.
As you can see below, the NVIDIA GeForce RTX2080Ti is finally able to run this game with constant 60fps in 4K on Ultra settings. However, we had to disable all the NVIDIA GameWorks effects otherwise it was not possible to retain a smooth experience in 4K on Ultra settings.
The first benefit of DLSS is the absence of that ridiculous blurriness that was present in TAA. Not only that, but there is no blur artifacts when panning the camera, something that was extremely annoying in Far Cry 5 (when using TAA). Moreover, DLSS does a good job at eliminating jaggies however it’s inferior to TAA.
Now I know that some gamers will say that this is not true 4K, however the end results are better than using 4K without TAA (so basically better results than native 4K) or 4K with FXAA (again better results than the native 4K resolution). There was also a report suggesting that DLSS simply upscales the image from 1440p, however image quality is way better with DLSS than from simply using a 1440p resolution and then upscaling it in 4K.
So yeah, while DLSS is a re-construction technique, it’s more than just upscaling the image from a lower resolution to 4K. Our NVIDIA GeForce RTX2080Ti also saw a 23% performance boost with DLSS so this is something that will interest a lot of RTX owners that want to game at high resolutions, especially since we’ve already seen games that are unable to hit 4K/60fps on Ultra settings.
Below you can find the comparison screenshots. TAA is on the left whereas DLSS is on the right. We strongly suggest opening the screenshots in new tabs so it can be easier to spot the visual differences.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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