miHoYo has just released its free to play action RPG, Genshin Impact, on the PC. This action RPG features an art style similar to the Zelda games, so we’ve decided to share our PC Port impressions, as well as some 4K/Max settings screenshots from it.
Genshin Impact is an open-world action-RPG title that takes place in a massive fantasy land of Teyvat. The game promises to offer a lively, freely-explorable world and multiple characters. It will also have an in-depth elemental skill & talent system and an engaging story.
In order to capture the following screenshots, we used an Intel i9 9900K with 16GB of DDR4 at 3600Mhz. Naturally, we’ve paired this machine with an NVIDIA RTX 2080Ti. We also used Windows 10 64-bit and the latest version of the GeForce drivers. We’ve also included MSI Afterburner in our screenshots in order to give you an idea of the in-game performance.
Unfortunately, there aren’t a lot of graphical changes between the game’s beta phase and its final release build. The game has an amazing art style, especially if you are fans of anime/manga. However, there are noticeable pop-in issues, even on Max settings. Moreover, some textures are not that high-res.
Thankfully, the game runs great on the PC platform. Our NVIDIA RTX2080Ti was able to push 60fps with ease in 4K and on Max settings. As you can see, the game did not stress at all this particular GPU, even in 4K. As such, we can safely say that this game will run fine on a wide range of PC configurations.
Sadly, the mouse controls felt a bit weird. Genshin Impact features different sensitivity values for the X and Y axis. Not only that, but the game does not allow you to configure them individually (there is only one universal sensitivity setting). The only way via which you can somehow improve this is by increasing your DPI settings. Still, let’s hope that miHoYo will add separate X/Y axis sensitivity settings via a post-launch update.
In short, and while the game can run with 60fps on a wide range of PC systems, Genshin Impact has some minor tech issues on the PC. Our biggest gripe is with the mouse sensitivity settings; mouse movement on the Y axis is really slow compared to the X axis. We also experienced some minor stuttering issues here and there. While they were not as frustrating as those in Crysis Remastered, they were still a bit annoying. There is also no FOV option/setting, something that may disappoint a number of PC gamers.
Enjoy!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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