Ghost of Tsushima new feature

Ghost of Tsushima – AMD FSR 3.0 vs NVIDIA DLSS 3 Benchmarks & Comparisons


Sony has just released Ghost of Tsushima on PC. The game was ported by Nixxes and supports both AMD FSR 3.0 and NVIDIA DLSS 3 at launch. As such, we’ve decided to benchmark and compare them.

For these benchmarks, we used an AMD Ryzen 9 7950X3D, 32GB of DDR5 at 6000Mhz, and NVIDIA’s GeForce RTX 4090. I also used Windows 10 64-bit, and the GeForce 552.44 driver. Moreover, I’ve disabled the second CCD on our 7950X3D.

Ghost of Tsushima is one of the first games that allows you to use AMD FSR 3.0 Frame Generation with both NVIDIA DLSS 3 Super Resolution and Intel XeSS. This is huge. However, the game does NOT support FSR 3.1. Despite some false reports, GoT is still using AMD FSR 3.0. Still, it’s incredible what Nixxes had done here.

At Native 4K/Max Settings, the NVIDIA GeForce RTX 4090 can push a minimum of 73fps and an average of 85fps. By enabling DLSS 3 Super Resolution and FSR 3.0 Super Resolution, we get a similar performance boost. Then, by enabling FSR 3.0 Frame Generation and DLSS 3 Frame Generation, we get an additional performance increase.

Ghost of Tsushima DLSS 3 vs FSR 3.0 benchmarks

With both DLSS 3 Super Resolution and Frame Generation, the NVIDIA RTX4090 can offer framerates higher than 140fps at 4K/Max Settings. appears to be faster than DLSS 3 Frame Generation. Once again, though, it appears that AMD FSR 3 FG is noticeably faster than NVIDIA DLSS 3 FG.

I don’t really know why FSR 3.0 Frame Generation has been constantly faster than DLSS 3 Frame Generation. By utilizing the “special” features of the RTX40 series GPUs, you’d expect DLSS 3 FG to be faster. But nope. AMD’s frame generation solution is faster.

I personally haven’t noticed any major artifacts with both DLSS 3 FG and FSR 3.0 FG. FSR 3.0 FG also works great in this title. I didn’t experience any frame pacing issues like those in Forspoken or Immortals of Aveum. It feels silky smooth.

On the other hand, DLSS 3 Super Resolution is slightly better than FSR 3.0 Super Resolution. Below you can find some comparison screenshots. The NVIDIA DLSS 3 screenshots are on the left, whereas the AMD FSR 3.0 screenshots are on the right.

NVIDIA DLSS 3 screenshots-1AMD FSR 3.0 screenshots-1 NVIDIA DLSS 3 screenshots-2AMD FSR 3.0 screenshots-2 NVIDIA DLSS 3 screenshots-3AMD FSR 3.0 screenshots-3 NVIDIA DLSS 3 screenshots-4AMD FSR 3.0 screenshots-4 NVIDIA DLSS 3 screenshots-5AMD FSR 3.0 screenshots-5

As you can see, FSR 3.0 SR is slightly sharper than DLSS 3 SR. However, DLSS 3 SR does a better job of eliminating aliasing. Moreover, there are some minor ghosting issues with FSR 3.0 Super Resolution (that are not present with DLSS 3 Super Resolution). Take for instance the final comparison. In that scene, the particles have ghosting issues when using FSR 3.0.

Now the good news here is that you can use DLSS 3 Super Resolution with FSR 3.0 Frame Generation. To minimize the input latency, you can also enable NVIDIA Reflex. This way, you’ll get the extra performance of FSR 3.0 Frame Generation and the superior image of DLSS 3 Super Resolution.

Stay tuned for more!