And the time has finally come. Halo: Reach has finally been released officially on the PC. As such, we’ve decided to test the game in 4K and on Max settings, and share our initial PC 4K performance impressions of it.
In order to capture these screenshots, we used an Intel i9 9900K with 16GB of DDR4 at 3600Mhz. Naturally, we’ve paired this machine with an NVIDIA RTX 2080Ti. We also used Windows 10 64-bit and the GeForce 441.41 driver.
Halo: Reach can run with ease in 4K/Max settings on the PC. As you can see in the following screenshots, are our RTX2080Ti had no trouble at all running the game. My guess is that the RTX2080Ti will be able to downsample the game from 5K or even 6K resolutions. This also means that the game will run fine on older PC configurations.
We also did not experience any mouse smoothing or acceleration issues. The mouse and keyboard controls felt great and there weren’t any stuttering issues.
From what we’ve seen so far, Halo: Reach is a solid PC product, though there is one shortcoming and that is its Graphics settings. While the game does not require a high-end PC system, 343 Industries has not provided any Advanced Graphics options.
Enjoy the following screenshots and stay tuned for our proper PC Performance Analysis.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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