Ratchet & Clank Rift Apart is currently available on PC and from the looks of it, the game suffers from some weird stutters and frame pacing issues. These issues can occur when using the game’s Ray Tracing effects. However, we’ve discovered a workaround that can significantly improve your overall experience.
First things first. For our tests, we used an AMD Ryzen 9 7950X3D, 32GB of DDR5 at 6000Mhz, and NVIDIA’s RTX 4090. We also used Windows 10 64-bit, and the GeForce 536.67 driver. Moreover, we’ve disabled the second CCD on our 7950X3D.
Now as you will see in the following video, upon launching Ratchet & Clank: Rift Apart, we get major frame pacing issues. You can clearly see this in the frametime graph. By changing the in-game resolution, though, we were able to eliminate the bug that is causing this performance issue.
In case you’re wondering, this isn’t a placebo effect. We were, in fact, able to replicate this more than 8 times. And the video speaks for itself. From choppy frametimes, we suddenly went to a silky smooth experience, even when using portals or fighting a lot of enemies.
Below you can also find some benchmarks before and after using the workaround. Not only were we able to eliminate the stutters, but we also got a 20-40fps performance boost.
So, if you have frame pacing/stutters on a high-end PC system in Ratchet & Clank Rift Apart, we highly recommend using this workaround. We really don’t know what is causing the performance issue. But hey, there is at least an easy fix for it.
It’s also worth noting that the game does not support Ray Tracing on AMD’s GPUs at launch. AMD claimed that this was due to stability issues.
Later today, we’ll publish our Ray Tracing and DLSS 3 benchmarks, so stay tuned for more. As for our non-RT PC Performance Analysis, we will most likely publish it this weekend.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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