Star Wars Outlaws feature-4

Here’s Star Wars: Outlaws at 4K/Ultra with all Ray Tracing effects


Ubisoft has lifted the review embargo for Star Wars: Outlaws. As such, we’ve decided to share some 4K screenshots from the PC version, running on an NVIDIA RTX 4090 at Ultra with all its Ray Tracing effects. So, go ahead and take a look at them.

To capture these 4K screenshots, we used an AMD Ryzen 9 7950X3D, 32GB of DDR5 at 6000Mhz, and NVIDIA’s GeForce RTX 4090. I also used Windows 10 64-bit, and the GeForce 560.94 WHQL driver. Moreover, I’ve disabled the second CCD on our 7950X3D.

Surprisingly enough, Star Wars: Outlaws does not feature any built-in benchmark tool. I’m saying this because all of Ubisoft’s previous titles, including Avatar, had a benchmark. Star Wars: Outlaws, though, does not have one. So, for our benchmarks, we’ll be using the first city area. This city has numerous NPCs, so it should give us a pretty good idea of how taxing the game is for both the CPU and the GPU.

On PC, Star Wars: Outlaws supports ray-traced shadows, reflections, and NVIDIA’s RTXDI. RTXDI figures out the most important light samples in a scene and renders them physically accurate. This is also one of the few titles that allows you to configure the quality of the Ray Tracing BVH. Moreover, the game supports DLSS 3.

Now the reason we don’t have any Before/After comparison screenshots is because the PC version is still a WIP. Ubisoft told us that they will bring some additional improvements to it via the day-1 patch.

Since I’ll be on vacation from August 27th to September 1st, we won’t have a day-1 PC Performance Analysis. Once I get back, I’ll re-test the final version. Still, these screenshots should give you an idea of how the game runs at 4K on an NVIDIA RTX 4090 with all its Ray Tracing effects.

In this review build, performance appears to be on par with that of other games that use multiple Ray Tracing effects. To get framerates between 75fps and 100fps at 4K/Ultra/Ray Tracing, we had to run the game with DLSS 3 Quality Mode and Frame Generation. Again, this falls in line with what we’ve seen in other RT games.

For those wondering, the review build had the Denuvo anti-tamper tech (the executable file was over 500MB). And, thankfully, I did not experience any stutters. At least in the first big city. I’ll serve judgment for the final game in which I’ll test more open-world environments. First impressions are positive though.

Ubisoft will release Star Wars: Outlaws on August 30th.

Enjoy and stay tuned for more!

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