Immortals of Aveum is a new single-player magic FPS game that is powered by Unreal Engine 5. The game uses both Lumen and Nanite, and it for gaming at native 4K, it requires GPUs that have not been released yet. Even the mighty NVIDIA GeForce RTX 4090 is unable to offer 60fps at Native 4K… on LOW SETTINGS.
For our initial benchmarks, we used an AMD Ryzen 9 7950X3D, 32GB of DDR5 at 6000Mhz, and NVIDIA’s Founders Edition RTX 4090. We also used Windows 10 64-bit and the GeForce 537.13 driver. Moreover, we’ve disabled the second CCD on our 7950X3D.
Immortals of Aveum does not feature any built-in benchmark tool. Thus, for our GPU benchmarks, we used the first arena area (during which Jak awakens his powers). This area features numerous enemies and lots of particles on screen, so it can give us a pretty good idea of how the game performs during its combat sequences.
At Native 4K/Low Settings, the NVIDIA GeForce RTX 4090 drops at 34fps during our benchmark sequence. That’s on LOW SETTINGS. Let me repeat that. LOW SETTINGS. I don’t really know what Ascendant Studios was smoking while developing it, but I certainly would like some. This is an inexcusable performance for a game that looks the way Immortals of Aveum does. Seriously, when your game cannot run at Native 4K/Low Settings with 60fps on a beast of a GPU like the RTX 4090, you know that you have majorly f’ed things up.
Performance is all over the place on both AMD’s and NVIDIA’s hardware. For instance, at Native 1080p/Ultra, the only GPUs that can offer constant 60fps are the AMD Radeon RX 7900XTX and the NVIDIA RTX4090. The NVIDIA RTX 3080 runs the game with a minimum of 40fps and an average of 46fps. At 1080p. Ouch.
Our PC Performance Analysis for this game will go live in a couple of days. Until then, though, we wanted to warn you about its performance/optimization issues. Yes, you can use DLSS/FSR to further increase performance. However, these AI upscaling techniques are used as a crutch in this particular case. I mean, we all saw that coming when Ascendant revealed the game’s PC requirements.
Before closing, I wouldn’t mind these performance figures if Immortals of Aveum offered graphics comparable to The Matrix Tech Demo. It does not though. And, this isn’t the next “Crysis” game.
I seriously hope that the developers will further optimize it via post-launch updates. Nanite and Lumen are great new techniques. Nanite, in particular, makes a huge difference. However, there should be settings to scale down a UE5 game. It’s inexcusable for a game like this to run so badly at Native 4K/Low Settings on an RTX 4090.
Stay tuned for more!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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