Two days ago, we informed you about the second major update for Crysis Remastered. Since Crytek claimed that this patch brings some CPU improvements, we’ve decided to re-test the game. Unfortunately, though, it appears that this second update complete breaks the vegetation physics/interactions.
Let’s start with some good news first. Crytek has overhauled the old-classic nanosuit for Crysis Remastered. The team has removed the awful UI effect from the Armor mode and increased overall movement. Furthermore, Speed Mode consumes energy quicker now (and feels similar to the original version). Crytek has also addressed the crouching issues, and has implemented a “quick throw” grenade. Not only that, but players can use iron-sights by simply hitting the right mouse button (they no longer have to keep it pressing). To be honest, Crysis Remastered now feels and plays like the original Crysis.
There is only one difference between them now, and that’s the “power momentum“. In the original Crysis, players could use Speed Mode, switch to Power Mode, and – while keeping the momentum of Speed Mode – high jump. This no longer happens in Crysis Remastered. Still, Crysis Remastered now feels like Crysis, so that’s great.
However, we did not experience any CPU improvements on our main PC system. In order to test the game, we used an Intel i9 9900K with 16GB of DDR4 at 3600Mhz. We’ve paired this system with an NVIDIA RTX 2080Ti. We also used Windows 10 64-bit and the latest version of the GeForce drivers.
The sunrise section from the first level (which is CPU-bound) ran exactly the same with the original version at 720p with our custom Very High settings. So while Crytek claims that there are CPU improvements, we did not experience any performance boost.
Not only that, but this patch completely breaks vegetation physics/interaction. This is obviously a bug, however, you should be aware of it. My guess is that Crytek will fix it via a future update (though I hope we get a hotfix sooner than that). Below you can find a video showcasing this issue.
Stay tuned for more!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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