LOLLIPOP CHAINSAW RePOP feature-2

LOLLIPOP CHAINSAW RePOP is a barebones PC port, and quite demanding at 4K


LOLLIPOP CHAINSAW RePOP came out yesterday on PC. And, to be honest, I wasn’t planning on making a PC Performance Analysis for it. Until I tried it out. From the looks of it, LOLLIPOP CHAINSAW RePOP is a demanding game on PC.

For these initial 4K benchmarks, we used an AMD Ryzen 9 7950X3D, 32GB of DDR5 at 6000Mhz, and NVIDIA’s GeForce RTX 4090. I also used Windows 10 64-bit, and the GeForce 560.94 WHQL driver. Moreover, I’ve disabled the second CCD on our 7950X3D.

LOLLIPOP CHAINSAW RePOP is a remaster of the original in a new engine. The original game was built on the Unreal Engine 3, and this remaster is using Unreal Engine 5. Now I’m not calling it a remake because the game uses the same levels, cut-scenes and 3D models of the original. So, basically, the devs have remastered the game’s lighting and textures to provide better visuals.

So, since we’re talking about a remaster of an X360 game, I was expecting it to run with really high framerates on PC. Again, the 3D models and the levels seem similar to those of the original. However, at 4K, the NVIDIA GeForce RTX 4090 was maxed out. To my surprise, the first cut-scene was running with 60-80fps. During gameplay, performance seems higher as we were getting between 90-120fps.

Now don’t get me wrong. Getting 90-120fps at Native 4K is completely fine. However, this is a remaster of an X360 game. So, it’s understandable to expect better performance than it. To put things into perspective, Outcast – A New Beginning, a game that looks better than LOLLIPOP CHAINSAW RePOP, runs with 87-105fps at Native 4K. Or how about SAND LAND, a game that looks better and runs SIGNIFICANTLY faster? Or Like a Dragon: Infinite Wealth which looks MILES better than LOLLIPOP CHAINSAW RePOP?

As the title suggests, LOLLIPOP CHAINSAW RePOP is also a barebones PC port. While there is support for keyboard and mouse, you can’t navigate the menus with the mouse. Mouse movement is also weird (particularly due to some weird deadzone issues. From what I could see there aren’t mouse acceleration issues). Still, the original game was made for controllers so we should at least be grateful that we have proper in-game KB&M prompts.

The biggest issue with LOLLIPOP CHAINSAW RePOP is not the KB&M controls, but the lack of any graphics settings. The game only allows you to change the resolution and display mode. And that’s it. As a result of that, the game will have major performance issues on older GPUs. Not only that but by default, it will run horribly on Steam Deck.

The good news here is that since this is a UE5 game, you can use some .INI tweaks. So, to get the game running on old GPUs, you’ll have to use the following settings.

[ScalabilityGroups]

sg.ResolutionQuality=80
sg.ViewDistanceQuality=2
sg.AntiAliasingQuality=2
sg.ShadowQuality=1
sg.GlobalIlluminationQuality=2
sg.ReflectionQuality=1
sg.PostProcessQuality=2
sg.TextureQuality=2
sg.EffectsQuality=2
sg.FoliageQuality=1
sg.ShadingQuality=1

I also experienced weird audio/dialogue issues. During some cut-scenes, Juliet’s lip-syncing was all over the place. At times, the cut-scenes felt unfinished or in a “beta” state. I also had numerous texture streaming issues. Thankfully, though, there aren’t any stuttering issues.

All in all, LOLLIPOP CHAINSAW RePOP is a bit disappointing on PC. For a remaster of an X360 title, you’d expect it to run way better. And then we have the barebones PC options/features.

Our PC Performance Analysis for this game will go live later this weekend. Until then, enjoy the following 20-minute PC gameplay video!

Lollipop Chainsaw RePOP - Native 4K - PC Gameplay Footage - NVIDIA RTX 4090 - First 20 Minutes