As we’ve already reported, the Open Beta build for Mortal Shell is currently available on Epic Games Store. Thus, we’ve decided to test it and capture some 4K screenshots on Ultra settings. We’ve also benchmarked the two areas that are currently available in this beta on an NVIDIA RTX2080Ti.
In order to test the game and capture some PC gameplay footage, we used an Intel i9 9900K with 16GB of DDR4 at 3600Mhz. Naturally, we’ve paired this machine with an NVIDIA RTX 2080Ti. We also used Windows 10 64-bit and the latest version of the GeForce drivers. We’ve also included MSI Afterburner in our screenshots in order to give you an idea of the in-game performance.
Mortal Shell is using Unreal Engine 4, and looks stunning in 4K and on Ultra settings. From the looks of it, Cold Symmetry has used Quixel’s Megascans in order to enhance the game’s visuals. That, or the team has used Photogrammetry. The point is that all of the game’s textures look incredible, so kudos to the team for creating some great looking environments. All of the characters (both the main character and enemies) are also highly detailed. Tech-wise, this feels like a next-gen Dark Souls game, and that’s something that a lot of its fans will appreciate.
Now as the title suggests, the game also comes with some high PC GPU requirements. In 4K/Ultra, we were unable to get a smooth gaming experience on a single NVIDIA GeForce RTX2080Ti. In order to hit a 60fps experience, we had to reduce our resolution to 3328×1872. So, if you want to play this action RPG in 4K/Ultra with 60fps, you’ll have to wait for NVIDIA’s Ampere GPUs.
At this point, we should note that the open beta build does not represent the quality of the final product. Therefore, the final version may run better, or may look worse. It may also look better than what we have here. Still, these performance numbers should give an idea of what you can expect from it. Cold Symmetry also recommends using an NVIDIA GTX 1070 or AMD Radeon RX Vega 56 for 1080p/60fps.
Enjoy the following screenshots and stay tuned for more!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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