F1 23 is currently available in Early Access, via EA Play or for those that have pre-ordered its Deluxe Edition. Thus, and since the game uses RTAO, RT Shadows, RT Reflections and RTGI, we’ve decided to test it on an NVIDIA GeForce RTX 4090.
For our 4K benchmarks, we used an AMD Ryzen 9 7950X3D, 32GB of DDR5 at 6000Mhz, and NVIDIA’s Founders Edition RTX 4090. We also used Windows 10 64-bit and the GeForce 535.98 driver. Moreover, we’ve disabled the second CCD on our 7950X3D.
F1 23 comes with a built-in benchmark tool. As such, we’ve selected the Singapore stage at Night and with Rain. This scenario can really stress the GPU, and it can give us a good idea of how the rest of the stages perform.
At Native 4K/Ultra/Full Ray Tracing, the NVIDIA GeForce RTX 4090 can push framerates between 60-72fps. Then, by enabling DLSS 2 Quality, we were able to almost double our performance (especially the minimum framerates). Since DLSS 2 looks great in this game, we highly recommend using it.
F1 23 also supports NVIDIA SER for owners of the RTX 40 series. Moreover, it supports Variable Rate Shading which you should disable it. In this game, VRS has major a negative visual impact on the rain spray effects. For some reason, we also couldn’t enable Frame Generation on our RTX 4090.
But what about the visual improvements of Ray Tracing? Below you can find some comparison screenshots. On the left, we have the non-RT screenshots, and on the right, we have the RT screenshots. And, as you can see, RT can noticeably improve the game’s graphics. In fact, RTAO brings a HUGE visual improvement to the game. This game showcases why RTAO is important (especially in shadowy areas), and why developers should be using it in their games.
Lastly, without RT, the game can run smoothly on a wide range of PC configurations. Therefore, our upcoming PC Performance Analysis will be solely focused on Ray Tracing and DLSS 2/FSR 2.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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